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Divinity original sin 2 summoner build for tactician
Divinity original sin 2 summoner build for tactician







divinity original sin 2 summoner build for tactician

It's not like our builds are wrong or gear is too low. Not sure how we could have breezed through Classic TPKing once or twice but reached such a brick wall this early on. There aren't many other quests to get us close to lvl 4, and those there are involve similar fights. And we use the dialogue loop-hole to position and buff prior to combat, and backstab when it pops off. This is with food buffs, potions, scrolls, every piece of armor we could buy from collecting every bucket and shell in the opening area. It's TPK in three turns with one bad guy burned down 2/3rds and the rest untouched. They do 30-50% of our health/armor per turn. Now we're stuck on the first big fight, the hound master group (also lvl 3) under FJ square. We're doing coop second playthrough together (Classic diff was a joke, so we thought let's up it). Holy heck, I am stuck on Tactician mode at lvl 3. Or maybe I am just spoiled from 5e and need to git gud.

divinity original sin 2 summoner build for tactician

NPCs get +50 Vitality, +50 Damage, +2 Damage boost per/lvl, +50 Armor, +1.5 Armor Growth per/lvl, +35 Magic Armor, +1. I guess, running away and chaining ccs is tactical, but is it fun? I wish there was a 5th difficulty between Classic and Tactical for Veterans, with Smart AI and more health but the same damage, so careful party planning, positioning and cooldown management could prevail, without the need to apply a Swiss vaults level of cheese. Difficulty Modes in Divinity: Original Sin 2 determine the level of challenge players face during the Story campaign. I assume with better gear the game becomes a lot less ridiculous, but in Tactical I found my melees regularly dieing in a single turn, to a single enemies basic attacks, forcing me to resort to really degenerate tactics. The difficulty gap is absolutely astonishing, it doesn't even feel like the same game.

divinity original sin 2 summoner build for tactician

only to find out Classic mode is a complete joke. Long story short, I got penetrated butt to skull so violently, by the end of level 3 I rerolled a new save on Classic mode. I am a very experienced DnD player, having beating Solasta Cataclysm blind and other unbalanced stuff like that, so I went in straight for Tactical mode. Depends on the difficulty you're playing.If it's on classic you could have some fun with it but on tactician you might struggle to deal decent damage especially without lone wolf.But yeah your damage will be lower than pretty much everything else in the game so don't expect anything too good,you can still kill enemies though. The difficulty settings in this game are, to put it mildly, strange.









Divinity original sin 2 summoner build for tactician